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Game Trading Systems and Itemization: A comparison between Path Of Exile and Torchlight: Infinite
For those uninitiated, Action Role Playing Games allow a player to control one character and kill monsters. Items drop upon killing monsters. Items dropped can vary in quantity, rarity, and can be useful for the player’s characters to equip, gaining bonuses and increasing their character’s power level. It is notable...
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[Insightful Reads] A Crude Look At The Whole
This is a book about complex systems - how things between various disciplines interact with one another. Given how people tend to view the world through the lens of what they as an individual have been through, it opens up a bunch of perspectives as to how things interact with...
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Learnings from a stint in World of Warcraft’s GDKP community
After not playing this crack of a game for about 15 years, I decided to come back upon learning they were re-releasing the expansion I had skipped out on, Wrath of the Lich King (WOTLK for short). I had quit early during the Burning Crusade expansion to refocus on my...
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Stencil Buffers in a few pointers
This assumes you know the graphics pipeline, how the depth buffer works as the pixel is being considered for drawing. The Stencil Buffer is an integer buffer. If attached to a framebuffer used for rendering and stencil test is enabled, the stencil test will happen before the depth test. It...
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[Insightful Reads] Hyperspace - A Scientific Odyssey through Parallel Universes, Time Wraps and the Tenth Dimension
The title alone throws out a lot of terms taken out of fantasy, but I’ve found that the book is anything but. It attempts to trace through these concepts of dimensional space with the rigor of science and a degree of math still somewhat palatable to most people who have...
