Games
NEO Impossible Bosses
A party-based boss rush RTS-MOBA in which you take on the Impossible Bosses!
Technicals
- Coded a custom C/C++ engine. Implemented gameplay, rendering, barebones collision dynamics.
- Implemented Navmesh using Constrainted delaunay triangulation, A* pathfinding with funnel algorithm.
- Implemented Reciprocal velocity obstacles(RVO) for multiagent steering.
- Implemented lockstep networking, asset building pipeline, live reloading, replays, leaderboards, localization.
- Various optimizations to get the game running smoothly, like sortkey-based rendering, quadtrees.
Others
- Did environment art and model animations.
- Handled marketing.
Solo development with some art/sound contractors. ~3-4 year development time.
Links:
Devlog | WebsiteFlip's adventure
2D platformer, student project at Alma mater Digipen. IGF 2012 China Student Finalist.